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Export Mass Effect 3 NPC headmorphs yourself!

Written by gabrielle. Posted in Blog.

  By popular demand, I have finally coded a tool which allow everyone to extract NPC headmorphs themselves. It requires ME3Explorer to work. Instructions and download links can be found on my deviantart entry here  : http://ghenson.deviantart.com/journal/Mass-Effect-3-NPC-headmorphs-exporter-688689436

Mass effect NPC Face morphs for download!

Written by gabrielle. Posted in Blog.

Hey all,   If you’re a big Mass Effect fan like me and had tried to get your hands on 3D versions of the characters to make fanarts, you probably know there are two categories of characters : those who have their own head mesh (all companions for example) and as you probably have already […]

[Download] Harkin for blender (Mass Effect 1 & 2)

Written by gabrielle. Posted in Blog.

So finally, Emily Wong and Khalisah were not the last humans to be added in my Mass Effect NPC collections : here comes Harkin and I will probably do one or two more humans before moving on to Asari while I try to put together a tutorial for you readers to extract whoever you want. As […]

[Download] Oriana Lawson for blender (ME2 & ME3)

Written by gabrielle. Posted in Blog.

After Commander Bailey, Gianna Parasini and Conrad Verner, next Mass Effect Human NPC to join the collection is Miranda Lawson’s sister, Oriana, in ME2 and ME3 version. Dress textures from Oriana by Just-Jasper at Devianart File is a zipped blend file :  ME2 version is on layer 1 and ME3 on layer 3. Enjoy!  

[Download] Gianna Parasini for blender (Mass Effect 2)

Written by gabrielle. Posted in Blog.

After Commander Bailey, next Mass Effect Human NPC to join the collection is Agent Gianna Parasini from Mass Effect 2. And she wears Liara outfit because I was too lazy to work on the textures. But I’m pretty sure you can find the right color schemes for her on devianart. File is a zipped blend […]

Comments disallowed for the time being!

Written by gabrielle. Posted in Blog.

Hey there,   Considering the incredible number of spam I receive and since I have yet to find a way to get rid of it, the possibility to comment posts has been removed for the time being. If you need to keep in touch with me, please use the contact form instead.

How to compress Fraps videos with Blender

Written by gabrielle. Posted in Blog.

A quick tip for those of you who like to record their gaming sessions with Fraps and end up with their hard drive flooded with very very big videos as a result. While looking for a software to compress these videos, I realized that I had everything I needed at my fingertips with Blender. It’s […]

Import a DAZ pose to Blender

Written by gabrielle. Posted in Blog.

If like me you enjoy using DAZ3D for its characters, its morphs and to pose characters, but if you like using Blender better to finish the pose and render work, you may have some trouble to find a suitable workflow between DAZ and Blender. To import a DAZ character with its rig and skinning to […]

Random Quote

Fred: I have to say, someday I’d love to bend your ear about the Pergamum Codex. I think some of the really obscure passages are actually Latin translated from a demonic tongue and they’re kind of a hoot. All this stuff about bacchanals and spells and…actually, I think it’s probably funnier in Latin. You know how that is sometimes.
Willow: I’m seeing someone.
— Willow, Orpheus (Angel)

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