Mass effect headmorph importer for Blender :examples

Written by gabrielle. Posted in Blog

As a follow up of my previous post where I talked about an addon to import mass effect headmorph to blender, hereafter, you can find some examples of use with some of my own Shepards. You’ll find a mix of BroShep, FemShep, ME2 and ME3.

Please note that the blender ‘renders’ were done with Cycles and can hardly be called renders : most of the time, lighting is just default ambiant occlusion and textures are just at the beginning of the work.


1/ Isaac Shepard

In this example, ME3 mesh and headmorph were used.

In the background : it’s a caps of 3 views of Shepard in blender, taken with the  Cycles interactive 3d view.

Above, we have a caps from ME2 at the top, another ME2 one on the bottom left and a ME3 one at the bottom right.


Isaac Shepard ME3-comparison ingame/blender


2/ Kate Shepard

Here, we have a femShep from Me2, then mesh and headmorph were exported from ME2.

In the backgroung, another caps of 3 views of Shepard in blender, it’s cycles 3d interactive view with just some ambiant occlusion and little work on textures.

Above, we have 3 caps from ME2 and different angles.

Kate Shepard ME2-comparaison ingame/blender
Kate Shepard ME2-comparison ingame/blender

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Giles: Do you think they appreciate the gravity of what we’re undertaking? It’s frightening, and it’s difficult. And then, apparently, someone told them that the vision quest consists of me driving them to the desert, doing the hokey pokey until a spooky Rasta-mama slayer arrives and speaks to them in riddles.
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