By popular demand, I have finally coded a tool which allow everyone to extract NPC headmorphs themselves. It requires ME3Explorer to work. Instructions and download links can be found on my deviantart entry here : http://ghenson.deviantart.com/journal/Mass-Effect-3-NPC-headmorphs-exporter-688689436
To complete the collection of Normandy crew members (at least those with a name), here comes Doctor Chloé Michel for those of you who leave Doctor Chakwas on the Citadel (are there really folks doing that??). File is a zipped blend file : Doctor Michel is on layer 1 and comes with basic shaders. Enjoy! […]
Hey all, If you’re a big Mass Effect fan like me and had tried to get your hands on 3D versions of the characters to make fanarts, you probably know there are two categories of characters : those who have their own head mesh (all companions for example) and as you probably have already […]
So finally, Emily Wong and Khalisah were not the last humans to be added in my Mass Effect NPC collections : here comes Harkin and I will probably do one or two more humans before moving on to Asari while I try to put together a tutorial for you readers to extract whoever you want. As […]
These two will probably be the last humans I will add in my Mass Effect NPC collections. Two reporters for the price of one! Here come Emily Wong and Khalisah Al-Jilani, the latter in her ME3 version. Two versions of Emily Wong in the blend file. Dress textures from Emily Wong by Mellin and Khalisah […]
After Commander Bailey, Gianna Parasini and Conrad Verner, next Mass Effect Human NPC to join the collection is Miranda Lawson’s sister, Oriana, in ME2 and ME3 version. Dress textures from Oriana by Just-Jasper at Devianart File is a zipped blend file : ME2 version is on layer 1 and ME3 on layer 3. Enjoy!
After Commander Bailey and Gianna Parasini, next Mass Effect Human NPC to join the collection is Commander Shepard’s greatest fan, aka Conrad Verner in Mass Effect 3. File is a zipped blend file : He is on layer 1 and comes with basic shaders. Enjoy!
After Commander Bailey, next Mass Effect Human NPC to join the collection is Agent Gianna Parasini from Mass Effect 2. And she wears Liara outfit because I was too lazy to work on the textures. But I’m pretty sure you can find the right color schemes for her on devianart. File is a zipped blend […]
Now that we’re done with Normandy crew members, let’s get to various humans NPC, starting with our dear Commander Bailey, Mass Effect 3 version. File is a zipped blend file : He is on layer 1 and comes with basic shaders. Enjoy!
As mentioned in previous post, here comes a new release of Mass Effect NPC characters morphs : Engineering deck is now complete with Chief Greg Adams: File is a zipped blend file. To use, unzip first, then open in blender. Adams is on layer 1. He comes with basic shaders. Enjoy!
As mentioned in previous post, here comes a new release of Mass Effect NPC characters morphs : our bickering pair of engineers, Gabriella Daniels and Kenneth Donnelly: File is a zipped blend file. To use, unzip first, then open in blender. Gabby is on layer 1 and Kenneth on layer 3. Both come with […]
As mentioned in previous post, here comes a new release of Mass Effect NPC characters morphs : everyone’s favorite yeoman, aka Kelly Chambers! She comes in ME2 and ME3 version (ME2 on left, ME3 on the right in picture), though in her ME3 version, she wears Alliance outfit because I just can’t stand her […]
As mentioned in previous post, here comes a new release of Mass Effect NPC characters morphs : Doctor Karin Chakwas, in ME2 and ME3 version (ME2 on left, ME3 on the right in picture) : File is a zipped blend file. To use, unzip first, then open in blender. ME2 version is on layer […]
As mentioned in previous post, first release of ME3 NPC characters morphs : here come Sam Traynor and Steve Cortez : File is a zipped blend file. To use, unzip first, then open in blender. Sam is on layer 3 and Steve on layer 9. Both come with basic shaders, but don’t hesitate to […]
Hey there, Considering the incredible number of spam I receive and since I have yet to find a way to get rid of it, the possibility to comment posts has been removed for the time being. If you need to keep in touch with me, please use the contact form instead.
After importing my Shepard (like explained in this post) and other characters extracted from the Mass Effect games into Blender, the next step is trying to import animations and poses. These are psa files and there is a psa import addon included with blender 2.6. Great, isn’t it? Except it does not work with psa […]
Hi everyone, Following my previous post about the Mass Effect headmorph importer for blender, I’ve been asked how the whole thing worked with the uvs. So here is explained how I proceed to texture my Shepards (or any imported Mass Effect character) in blender. 1/ First step is of course import of the […]
A quick tip for those of you who like to record their gaming sessions with Fraps and end up with their hard drive flooded with very very big videos as a result. While looking for a software to compress these videos, I realized that I had everything I needed at my fingertips with Blender. It’s […]
As you all know, you Mass Effect players, many characters can die during the course of the three games. But not everyone is equal – far from it – when it comes to the number of times they can die or if they can escape death at all. So, I was wondering who the […]
If like me you enjoy using DAZ3D for its characters, its morphs and to pose characters, but if you like using Blender better to finish the pose and render work, you may have some trouble to find a suitable workflow between DAZ and Blender. To import a DAZ character with its rig and skinning to […]